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Mapping Weak Signals

Inspired by: FP7 » Together anywhere, together anytime

version: 2 / updated: 2010-01-04
id: #712 / version id: #241
mode: VIEW

Originally submitted by: Martin Fatun
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Last changed by: Martin Fatun
WI-WE status:
unpublished

Source of inspiration

European Commission Framework Programme for RTD (FP7)

Theme/activity of inspiration

Theme 3 - ICT - Information & communication technologies

Sub-theme/area of inspiration

Pervasive and trusted network and service infrastructure

Optional reference/s to FP7 project/s

Use the following format: Project Acronym (Project Reference No.). Use commas if more than one project is associated to this Wild Card, for example: ALFA-BIRD (213266), SAFAR (213374), LAPCAT-II (211485)
TA2 (214793)

Signal's headline

(max. 9 words)
Together anywhere, together anytime

Signal's description

(approx. 150 words)
Please describe the Weak Signal (approx. 150 words)
How can technology help to nurture family-to-family relationships? This is the question asked by the collaborative project "Together Anywhere, Together Anytime" (TA2). For many people, families form the key social unit. Many of our enduring experiences, holidays, celebrations and moments of fun and laughter are framed as family events. This is something that current technology does not address well: modern media and communications serve individuals best, with phones, computers and electronic games devices tending to be individually owned and providing individual experiences. TA2 seeks to redress this imbalance, by exploring how technology can support group-to-group communication. Family letters are often written from one family to another; family games are played between families. Memories in the form of videos and photographs are often shared within families. TA2 wants to enhance and support these processes; enabling people to share their stories, pass digital photos and videos around, add comments to them, and to pass them back. TA2 wants to build systems that allow people to play games with each other, seeing and hearing each other as they laugh with, and at, each other, as they struggle with games like Ludo, Labyrinth or Pictionary. And TA2 also wants to find ways in which modern sensors and IT equipment can support the family to gain better awareness of each others activity, whilst maintaining each individual's right to privacy.

Keywords

ICT, family, family-to-family relationship, social networks, technological support, communication

Signal's first apperance

2005-now